Journey to Un'Goro card packs will be winnable in Hearthstone's Arena mode and purchasable with in-game gold or real money at the same prices as Hearthstone's other card packs. What this means is you should expect to see a fair amount of dinosaurs in the new 135 cards coming to the expansion pack. Some of the more intriguing cards already shown for it include a phoenix called Pyros that returns to your hand after each death or a volcano that douses the board's minions in lava.
There's also a new card keyword for players to contend with, Adapt.
We'll be keeping an eye out for new card spoilers in the run up to the expansion's release, starting on March 17th, leading up to its release in early April.
It's always an exciting time when a new expansion is on the horizon but this one's even more interesting, considering that we'll be losing a huge amount of familiar cards due to last 2 expansions being rotated out of the Standard format. A number of new and existing Hearthstone cards will receive the Elemental tag (but note they won't all feature that same Deathrattle ability). Players can only include one Quest card in each deck, and it's guaranteed to land in their opening hand - complete its requirements will yield "incredible rewards".
Blizzard's Hearthstone has millions of players playing and literally thousands of netdecks (online decklists) available throughout the internet's tubes.
Blizzard has announced the name of the first Hearthstone expansion to release this year.
It has five mana and eight attack. By now, Blizzard has only unveiled a single Quest card called Awaken the Makers. Like Secrets in Hearthstone, Quests are cards that don't do anything at the moment they're played; they're effects that activate after you fulfill a set of conditions. Whenever Adapt activates, a player picks one of three random Adaptation cards and uses it to buff the minion in question. What Un'Goro lacked, however, was a theme song. This comes with a special fossil card back as a bonus. To see the value of this kind of thing, look at Druid of the Claw: a 4/6 Taunt or a 4/4 with Charge are not overwhelmingly great choices by themselves, but the fact that you can choose which one you want at the given moment makes the card worth more than the sum of its parts.
Despite the excitement around Quest and Adapt cards, Journey to Un'Goro places a major focus on Elementals.