The first demo shows a steampunk scientist in her lab and is meant to show what developers can do with minimal effort; the shaders, textures, and models are the same on both Xbox One and Project Scorpio, with only the rendering resolution improved.
A lot of these technical arguments, however, strike me as somewhat avoiding the key question of whether Scorpio represents any kind of meaningful leap, or is just a graphics box on which you'll be playing functionally identical Xbox One and PS4 games. I have a Scorpio at home, so I've moved it back and forth from a 1080p TV to a 4K TV - and if you're running on a 1080p TV and you plug Scorpio in you're gonna be able to tell.
Even backward-compatible Xbox 360 titles will show improvements, according to a Digital Foundry report from earlier in the month. With the aim of verifying how the games could run even better, Microsoft has made an overclock of Xbox One S: This was the starting point that kicked off the work of Scorpio.
According to Express, the Xbox Scorpio's games list could be a bit short of unbelievable and revolutionary once it officially releases, following confirmation that there will be no new triple-A Halo games launching for Xbox One this year.
The same could be said with the initial releases of the original PlayStation 4 and the Xbox One and it is possible that the same thing could happen again.
As well as showing what games are going to look like when given the 4K Project Scorpio treatment.
Project Scorpio, without any doubt, is already being groomed as the strongest and fastest console that will grace the videogaming industry. Project Scorpio is likely to arrive later this year, which is far ahead of GTA 6's potential debut period. It also reveals that the hardware is much more than just raw power and the ability to handle 4K games. We still don't know its price, official name or what it looks like, but we expect Microsoft to take the wraps off all of that at E3 2017.
The idea stems from the declining fortunes of single-player games within the industry, giving way to multiplayer and the games-as-a-service model because they offer greater returns for developers and publishers.